Density

Style Surface

A surface made from the electron density given a certain threshold value.

Inputs

Name Type Description Default
Volume Geometry required
Threshold Float 0.8
Shade Smooth Bool Apply smooth shading to the created geometry True
Hide Dust Float 0.0
Color Color rgb(50, 129, 33)
Material Material Material to apply to the resulting geometry MN Default

Outputs

Name Type Description Default
Geometry Geometry required

Style Wire

A wire surface made from the electron density given a certain threshold value.

Inputs

Name Type Description Default
Volume Geometry required
Threshold Float 0.8
Hide Dust Float 20.0
Wire Radius Float Radius of the created wire (in relative nm) 1.0
Wire Resolution Int 3
Color Color rgb(25, 100, 26)
Material Material Material to apply to the resulting geometry MN Default

Outputs

Name Type Description Default
Geometry Geometry required

Sample Nearest Attribute

Sample the nearest atoms from another object, to get the colors or other attributes and apply them to a volume mesh.

Inputs

Name Type Description Default
Atoms Geometry Atomic geometry that contains vertices and edges required

Outputs

Name Type Description Default
Color Color rgb(0, 0, 0)
b_factor Float 0.0
atomic_number Int 0
chain_number Int 0
res_id Int 0
res_name Int 0